Es ist soweit. Der nächste Split eines Forschungsbaum-Zweigs steht an.
Diesmal bekommen wir mit dem Update 0.9.7 (Supertest) 3 neue Schlachtschiffe der USA. Die aktuelle Reihe bis zur Montana waren deutlich auf Geschwindigkeit und Manövrierbarkeit ausgelegt. Dies ist
bei der neuen Reihe vollkommen anders.
Die neuen Schiffe Kansas, Minnesota und Vermont sind wie zu Tier IV Zeiten mit maximal 23kn dabei und dürften wohl ordentlich Probleme mit Torpedos und Ausweichmanövern bekommen.
Zu den neuen Schiffen im Forschungsbaum erhalten wir auch ein neues Premiumschiff der USA, die Florida:
Die Florida wird wohl wie die Slava (angekündigte Premium Version der Kremlin) und Champange gut manövrieren können, hat dafür relativ schwache Panzerung.
Weitere Infos folgen in Kürze!
American battleship Kansas, Tier VIII
Hit points – 67,000. Plating – 32 mm.
Main battery – 4×3 406 mm. Firing range – 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 803 m/s.
Maximum AP shell damage – 12,400. AP initial velocity – 768 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 287 m. Sigma – 1.70.
Secondary Armament:
8×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 23×2 20.0 mm, 8×2 127.0 mm, 12×4 40.0 mm.
AA defense short-range: continuous damage per second – 280, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 319, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 147, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,540; action zone 3.5-5.8 km.
Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft
American battleship Minnesota, Tier IX
Hit points – 76,300. Plating – 32 mm.
Main battery – 4×3 406 mm. Firing range – 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 820 m/s. Maximum AP shell damage – 13,500. AP initial velocity – 762 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 293 m. Sigma – 1.70.
Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 37×2 20.0 mm, 8×2 127.0 mm, 16×4 40.0 mm.
AA defense short-range: continuous damage per second – 441, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 413, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 140, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,610; action zone 3.5-5.8 km.
Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 – Fighter/Spotting Aircraft
American battleship Vermont, Tier X
Hit points – 102,800. Plating – 32 mm.
Main battery – 4×3 457 mm. Firing range – 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 15,750. AP initial velocity – 732 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 305 m. Sigma – 1.70.
Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 36×2 20.0 mm, 8×2 127.0 mm, 21×4 40.0 mm.
AA defense short-range: continuous damage per second – 424, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 536, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 137, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,680; action zone 3.5-5.8 km.
Maximum speed – 23.0 kt. Turning circle radius – 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft
American battleship Florida, Tier VII
Hit points – 63,800. Plating – 25 mm.
Main battery – 3×4 356 mm. Firing range – 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity – 861 m/s.
Maximum AP shell damage – 10,500. AP initial velocity – 823 m/s. Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 204 m. Sigma – 1.70.
Secondary Armament:
4×1 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
6×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 37×1 20.0 mm, 6×2 127.0 mm, 8×4 40.0 mm, 3×2 40.0 mm, 4×1 127.0 mm.
AA defense short-range: continuous damage per second – 319, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 270, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 158, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,400; action zone 3.5-5.8 km.
Maximum speed – 27.0 kt. Turning circle radius – 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 – Defensive AA fire
Slot 4 – Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
*WIP = Work in Progress, die gezeigten Informationen sind Vorab Informationen und können sich im Laufe der Tests noch ändern.