Update 0.10.7 – Neue Deutsche Schlachtschiffe!

World of Warships News

In 0.10.7 wird ein neuer Zweig der deutschen Schlachtschiffe eingeführt, das britische Tier X-Schlachtschiff Incomparable, das deutsche Tier VIII-Schlachtschiff Brandenburg und der Tier VI-Zerstörer Karl von Schönberg.

Bitte beachte, dass alle Informationen im Entwicklungsblog vorläufig sind. Angekündigte Anpassungen und Features können sich während der Testphase noch mehrfach ändern. Die endgültigen Informationen werden auf der Website des Spiels veröffentlicht.

 

Die folgenden erforschbaren deutschen Schlachtschiffe werden in der kommenden geschlossenen Testphase dem Spiel hinzugefügt:

  • Tier III Von der Tann
  • Tier IV Moltke
  • Tier V Derfflinger
  • Tier VI Mackensen
  • Tier VII Prinz Heinrich
  • Tier VIII Zieten
  • Tier IX Prinz Rupprecht
  • Tier X Schlieffen

Schiffe der Stufen III-V basieren auf den realen Schiffen der Kaiserlichen Deutschen Marine, die am Ersten Weltkrieg teilgenommen haben. Das Schlachtschiff Mackensen wurde 1917 vom Stapel gelassen, aber nicht fertiggestellt.

Die Schlachtschiffe der Stufen VII-X basieren auf Entwürfen, die in den späten 1910er Jahren entwickelt wurden.

Hauptmerkmale der deutschen Schlachtschiffe:

  • Wenige großkalibrige Geschütze mit im Klassenvergleich geringer Reichweite aber besserer Genauigkeit als die meisten Schlachtschiffe
  • Die Verfügbarkeit von Torpedos mit hoher Reichweite.
  • Eine große Anzahl von Sekundärgeschützen mit hoher Genauigkeit.
  • Geringe Erkennbarkeit
  • Verfügbarkeit des Verbrauchsmittels “Hydroakustische Suche”
  • Verfügbarkeit des Verbrauchsmaterials “Schnelles Schadenskontrollteam” mit einer beschleunigten Nachladezeit, im Vergleich zum Standard “Schadenskontrollteam”.

 

Britisches Schlachtschiff Incomparable, Stufe X

 

Ein Entwurf von 1915 für einen gigantischen schnellen Schlachtkreuzer, bewaffnet mit sechs 508-mm-Geschützen in drei Türmen.

Das Schlachtschiff zeichnet sich durch seine gute Geschwindigkeit, schlanke Panzerung und starke Flak aus. Die Incomparable ist mit den Verbrauchsmaterialien “Engine Boost”, “Repair Party” und – dem Standard für die britischen Zerstörer – “Short-Range Hydroacoustic Search” ausgestattet.

Die beste Taktik wäre, auf mittlere Entfernung zu spielen, wobei die geringe Schussweite des Schiffes und die gute Tarnung zu berücksichtigen sind.

 

Deutscher Zerstörer Karl von Schönberg, Tier VI

Eine Variante des Typ 34 Zerstörerprojekts. Ein vergleichsweise großes Schiff für seine Klasse, bewaffnet mit “Kreuzer-Kaliber” Artillerie.

Der Zerstörer ist mit vier 150-mm-Hauptbatteriegeschützen in vier Türmen bewaffnet, mit einem für einen Zerstörer enormen Salvengewicht. Karl von Schönberg ist mit “Engine Boost” und “Repair Party” ausgestattet und hat im Gegensatz zu den deutschen forschungsfähigen Zerstörern keinen Zugang zu den Verbrauchsmaterialien “Smoke Generator” und “Hydroacoustic Search”.

Aufgrund ihrer guten Schussweite und ihrer starken Artillerie ist der Zerstörer am besten im Mittelstrecken-Kampf geeignet, um mit seinen starken AP-Granaten Schaden gegen schlecht gepanzerte Ziele anzurichten.

 

Deutsches Schlachtschiff Brandenburg, Tier VIII

Ein in den späten 1930er Jahren in Deutschland entwickeltes Schlachtschiffprojekt, das sich von der Bismarck-Klasse durch seine Bewaffnung von zwölf 305-mm-Geschützen unterscheidet.

Neben den zahlreichen Geschützen der Hauptbatterie zeichnet sich das Schiff durch eine große Anzahl von Sekundärgeschützen sowie durch zwei Vierrohr-Torpedowerfer aus. Die Brandenburg ist in einem Slot mit dem Verbrauchsmaterial “Reparaturtrupp” und im anderen Slot mit der Wahl zwischen “Jäger” und “Aufklärungsflugzeug” ausgestattet.

 

Alle Schiffsdaten (WIP)

German battleship Von der Tann, Tier III

Hit points – 36500. Plating – 16 mm.
Main battery – 4×2 283 mm. Firing range – 14.3 km.
Maximum HE shell damage – 3200. HE shell armor penetration – 71 mm. Chance to cause fire – 19%. HE initial velocity – 855 m/s.
Maximum AP shell damage – 7200. AP initial velocity – 855 m/s.
Reload time – 26.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 168 м. Sigma – 1.50.

Secondary Armament:
10×1 150.0 mm, range  – 4.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s
4×1 88.0 mm, range  – 4.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 890 m/s

AA defense: 4×1 88.0 mm., 8×1 7.9 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 70 %, action zone – 1.5 km;
AA defense long-range: continuous damage per second – 18, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 700, action zone 3.5 – 4.6 km.

Maximum speed – 27.5 kt. Turning circle radius – 600 m. Rudder shift time – 11.4 s. Surface detectability – 10.4 km. Air detectability – 7.8 km. Detectability after firing main guns in smoke  – 7.6 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party

German battleship Moltke, Tier IV

Hit points – 40800. Plating – 19 mm.

Main battery – 5×2 283 mm. Firing range – 15.4 km.
Maximum HE shell damage – 3200. HE shell armor penetration – 71 mm. Chance to cause fire – 19%. HE initial velocity – 855 m/s.
Maximum AP shell damage – 7200. AP initial velocity – 855 m/s.
Reload time – 28.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 178 м. Sigma – 1.50.

Secondary Armament:
12×1 150.0 mm, range  – 4.8 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s
8×1 88.0 mm, range  – 4.8 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 890 m/s

AA defense: 8×1 88.0 mm., 8×1 7.9 mm.
AA defense short-range: continuous damage per second – 60, hit probability – 70 %, action zone – 1.5 km;
AA defense long-range: continuous damage per second – 35, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 770, action zone 3.5 – 4.6 km.

Maximum speed – 28.4 kt. Turning circle radius – 650 m. Rudder shift time – 12.2 s. Surface detectability – 10.9 km. Air detectability – 8.8 km. Detectability after firing main guns in smoke  – 7.8 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party

German battleship Derfflinger, Tier V

Hit points – 47600. Plating – 19 mm.

Main battery – 4×2 305 mm. Firing range – 16.3 km.
Maximum HE shell damage – 3400. HE shell armor penetration – 76 mm. Chance to cause fire – 22%. HE initial velocity – 850 m/s.
Maximum AP shell damage – 8300. AP initial velocity – 855 m/s.
Reload time – 24.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 185 м. Sigma – 1.60.

Secondary Armament:
12×1 150.0 mm, range  – 5.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s
8×1 88.0 mm, range  – 5.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 890 m/s

AA defense: 8×1 88.0 mm., 15×1 7.9 mm.
AA defense short-range: continuous damage per second – 98, hit probability – 70 %, action zone – 1.5 km;
AA defense long-range: continuous damage per second – 32, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 770, action zone 3.5 – 4.6 km.

Maximum speed – 26.5 kt. Turning circle radius – 740 m. Rudder shift time – 13.3 s. Surface detectability – 12.0 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke  – 9.2 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party

German battleship Mackensen, Tier VI

Hit points – 52300. Plating – 25 mm.

Main battery – 4×2 350 mm. Firing range – 16.6 km.
Maximum HE shell damage – 4000. HE shell armor penetration – 88 mm. Chance to cause fire – 27%. HE initial velocity – 815 m/s.
Maximum AP shell damage – 10500. AP initial velocity – 815 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 187 м. Sigma – 1.60.

Secondary Armament:
14×1 150.0 mm, range  – 5.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s
8×1 88.0 mm, range  – 5.6 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 890 m/s

AA defense: 8×1 88.0 mm., 20×1 7.9 mm.
AA defense short-range: continuous damage per second – 130, hit probability – 70 %, action zone – 1.5 km;
AA defense long-range: continuous damage per second – 32, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 840, action zone 3.5 – 4.6 km.

Maximum speed – 28.0 kt. Turning circle radius – 780 m. Rudder shift time – 14.0 s. Surface detectability – 13.2 km. Air detectability – 10.3 km. Detectability after firing main guns in smoke  – 11.3 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 110 s; Torpedo detection range 3.8 km; Ship detection range 5.5 km; Reload time 120 s; Charges 3)

German battleship Prinz Heinrich, Tier VII

Hit points – 56300. Plating – 25 mm.

Main battery – 4×2 380 mm. Firing range – 18.6 km.
Maximum HE shell damage – 4500. HE shell armor penetration – 95 mm. Chance to cause fire – 35%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 10900. AP initial velocity – 800 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 204 м. Sigma – 1.60.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13700. Range – 10.0 km. Speed – 50 kt. Reload time – 110 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.

Secondary Armament:
6×2 105.0 mm, range  – 6.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
12×1 150.0 mm, range  – 6.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s

AA defense: 12×1 37.0 mm., 6×2 105.0 mm.
AA defense mid-range: continuous damage per second – 168, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 130, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 5, damage within an explosion – 1330, action zone 3.5 – 5.2 km.

Maximum speed – 28.0 kt. Turning circle radius – 810 m. Rudder shift time – 14.5 s. Surface detectability – 15.0 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke  – 13.7 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 110 s; Torpedo detection range 3.8 km; Ship detection range 5.5 km; Reload time 120 s; Charges 3)

German battleship Zieten, Tier VIII

Hit points – 62900. Plating – 27 mm…

Main battery – 3×2 406 mm. Firing range – 19.1 km.
Maximum HE shell damage – 4800. HE shell armor penetration – 102 mm. Chance to cause fire – 38%. HE initial velocity – 810 m/s.
Maximum AP shell damage – 12700. AP initial velocity – 810 m/s.
Reload time – 25.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 209 м. Sigma – 1.70.

Torpedo tubes – 2×4 533 mm. Maximum damage – 16533. Range – 12.0 km. Speed – 50 kt. Reload time – 110 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.

Secondary Armament:
8×2 105.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
4×2, 4х1 150.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s

AA defense: 12×4 30.0 mm., 8×2 105.0 mm.
AA defense short-range: continuous damage per second – 357, hit probability – 70 %, action zone – 3.0 km;
AA defense long-range: continuous damage per second – 161, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 7, damage within an explosion – 1400, action zone 3.5 – 5.2 km.

Maximum speed – 31.0 kt. Turning circle radius – 820 m. Rudder shift time – 15.3 s. Surface detectability – 15.3 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke  – 14.7 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

German battleship Prinz Rupprecht, Tier IX

Hit points – 63900. Plating – 27 mm.

Main battery – 4×2 406 mm. Firing range – 19.5 km.
Maximum HE shell damage – 4800. HE shell armor penetration – 102 mm. Chance to cause fire – 38%. HE initial velocity – 810 m/s.
Maximum AP shell damage – 12700. AP initial velocity – 810 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 212 м. Sigma – 1.70.

Torpedo tubes – 4×4 533 mm. Maximum damage – 16533. Range – 12.0 km. Speed – 50 kt. Reload time – 140 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.

Secondary Armament:
10×2 105.0 mm, range  – 8.0 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
6×2 150.0 mm, range  – 8.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s

AA defense: 12×4 30.0 mm., 10×2 105.0 mm.
AA defense short-range: continuous damage per second – 350, hit probability – 70 %, action zone – 3.0 km;
AA defense long-range: continuous damage per second – 200, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 8, damage within an explosion – 1470, action zone 3.5 – 5.2 km.

Maximum speed – 32.0 kt. Turning circle radius – 840 m. Rudder shift time – 15.4 s. Surface detectability – 15.6 km. Air detectability – 11.8 km. Detectability after firing main guns in smoke  – 15.0 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

German battleship Schlieffen, tier X

Hit points – 70600. Plating – 27 mm.

Main battery – 4×2 420 mm. Firing range – 20.1 km.
Maximum HE shell damage – 4600. HE shell armor penetration – 105 mm. Chance to cause fire – 27%. HE initial velocity – 835 m/s.
Maximum AP shell damage – 12950. AP initial velocity – 835 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 217 м. Sigma – 1.70.

Torpedo tubes – 4×4 533 mm. Maximum damage – 16533. Range – 13.5 km. Speed – 50 kt. Reload time – 160 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km.

Secondary Armament:
12×2 105.0 mm, range  – 8.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
8×2 150.0 mm, range  – 8.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s

AA defense: 12×4 30.0 mm., 3×2 55.0 mm., 12×2 105.0 mm.
AA defense short-range: continuous damage per second – 340, hit probability – 70 %, action zone – 3.0 km;
AA defense mid-range: continuous damage per second – 119, hit probability – 75 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 231, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 9, damage within an explosion – 1540, action zone 3.5 – 5.2 km.

Maximum speed – 34.1 kt. Turning circle radius – 970 m. Rudder shift time – 16.1 s. Surface detectability – 16.0 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke  – 15.9 km.

Available consumables:
1 slot – Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot – Repair Party
3 slot – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

British battleship Incomparable, Tier X

Hit points – 70000. Plating – 25 mm.

Main battery – 3×2 508 mm. Firing range – 17.6 km.
Maximum HE shell damage – 7400. HE shell armor penetration – 85 mm. Chance to cause fire – 55%. HE initial velocity – 751 m/s.
Maximum AP shell damage – 19500. AP initial velocity – 751 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 196 м. Sigma – 2.00.

Torpedo tubes – 2×4 533 mm. Maximum damage – 16767. Range – 12.0 km. Speed – 62 kt. Reload time – 96 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

Secondary Armament: 11×2 102.0 mm

AA defense: 12×2 40.0 mm., 4×1 40.0 mm., 8×2 20.0 mm., 26×1 20.0 mm., 11×2 102.0 mm., 4×8 40.0 mm.
AA defense short-range: continuous damage per second – 273, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 620, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 116, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1400, action zone 3.5 – 5.8 km.

Maximum speed – 33.0 kt. Turning circle radius – 1160 m. Rudder shift time – 16.0 s. Surface detectability – 13.5 km. Air detectability – 12.3 km. Detectability after firing main guns in smoke  – 16.4 km.

Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Engine Boost (Duration time 180 s; Maximum speed +10%; Reload time 120 s; Charges 3)
4 slot – Short-Range Hydroacoustic Search
5 slot – Fighter/Spotting Aircraft

German destroyer Karl von Schonberg, tier VI

Hit points – 16500. Plating – 16 mm.

Main battery – 4×1 150 mm. Firing range – 11.9 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 38 mm. Chance to cause fire – 12%. HE initial velocity – 835 m/s.
Maximum AP shell damage – 3700. AP initial velocity – 835 m/s.
Reload time – 7.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 104 м. Sigma – 2.00.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13700. Range – 8.0 km. Speed – 65 kt. Reload time – 90 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.

AA defense: 4×1 20.0 mm., 4×4 20.0 mm., 2×1 37.0 mm.
AA defense short-range: continuous damage per second – 119, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 42, hit probability – 100 %, action zone – 3.5 km;

Maximum speed – 36.0 kt. Turning circle radius – 690 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke  – 3.2 km.

Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 10 s; HP per second 165.0; Reload time 80 s; Charges 3)
3 slot – Engine Boost

German battleship Brandenburg, Tier VIII

Hit points – 58800. Plating – 32 mm.

Main battery – 4×3 305 mm. Firing range – 18.5 km.
Maximum HE shell damage – 3600. HE shell armor penetration – 76 mm. Chance to cause fire – 27%. HE initial velocity – 865 m/s.
Maximum AP shell damage – 9400. AP initial velocity – 865 m/s.
Reload time – 28.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 245 м. Sigma – 1.60.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 90 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.

Secondary Armament:
10×2 105.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
6×2 150.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s

AA defense: 18×4 30.0 mm., 10×2 105.0 mm.
AA defense short-range: continuous damage per second – 511, hit probability – 70 %, action zone – 3.0 km;
AA defense long-range: continuous damage per second – 193, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 8, damage within an explosion – 1400, action zone 3.5 – 5.2 km.

Maximum speed – 32.5 kt. Turning circle radius – 820 m. Rudder shift time – 15.7 s. Surface detectability – 16.2 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke  – 12.8 km.

Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

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